That should work, thank you for the suggestion.
Fordesoft
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A member registered Jun 20, 2015 · View creator page →
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Can you "black out" all of the lit-up tiles in this addictive puzzle game? Packed with 90 puzzles & extra modes!
Puzzle
A run-and-jump 2D platformer with RPG elements and many twists: minigames, sidequests, secrets, and more.
Platformer
Narrative-driven monstertaming JRPG with crafting, fusion, sidequests, a huge world map, and a rocking soundtrack.
Role Playing
Recent community posts
Super Text Mesh community · Replied to KaiClavier in Is there any easy way to convert a project from using TextMesh Pro to Super Text Mesh?
Super Text Mesh community · Posted in Is there any easy way to convert a project from using TextMesh Pro to Super Text Mesh?
Super Text Mesh community · Created a new topic Is there any easy way to convert a project from using TextMesh Pro to Super Text Mesh?
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro.
But my game uses TextMesh Pro in many, many places. I want to buy STM, but I see a long process ahead if I do... is there any easy workaround in Unity to convert them?
Then again, as I think about it, maybe I wouldn't need to convert all of them-- only the places where I need special effects, because I'm going to use the same font, so non-animated text should look the same between TextMesh Pro and Super Text Mesh, right? What do you think?