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Fordesoft

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A member registered Jun 20, 2015 · View creator page →

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That should work, thank you for the suggestion.

There's an area in my UI where I need to fit a lot of text into a not-so-wide area.

I'd like to do what some games do for this situation: have text that scrolls horizontally.


Something like this for example, but ideally with a pause at the start like most games do:

Thanks for the info and quick response.  Sounds great; looks like this will work really well in my game.  Just placed the order on the asset store. :)

Also, does it support integration with the I2 Localization asset?

I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro.

But my game uses TextMesh Pro in many, many places.  I want to buy STM, but I see a long process ahead if I do... is there any easy workaround in Unity to convert them?

Then again, as I think about it, maybe I wouldn't need to convert all of them-- only the places where I need special effects, because I'm going to use the same font, so non-animated text should look the same between TextMesh Pro and Super Text Mesh, right?  What do you think?