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I really like the music and pixel art here, but I have to say, the combat doesn't feel great. The arrows are fine and all but being forced into small platforms where your only consistent form of defense is a roll that has a lot of speed to it, it makes for some discouraging combat. Due to the fact that falling off a ledge can set you back or cost you a life more often than not I quickly gravitated towards bounce firing from a distance which while extremely safe, isn't all that fun. Then adding a bunch of enemies in a rushed platforming section was a little strange to me. With the current mechanics it feels like combat and platforming need to either be separated or something needs to be reworked so that getting into fights is more incentivized. I can see something cool coming out of these pieces, but right now they don't compliment each other well.