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Thank you for the kind comment! On the issue of the polarity of the answer and which aspect to focus on, I think they are both interesting. The way it's designed in the module, the focus is a little more on the situation where a character does something familiar but the prompt gets them to consider if they're doing it differently or for a different reason. The way you thought it should work is a little more focused on using whether or not they've done an action to draw attention to the fact that elements of their character may have changed. I think the way you propose might be a little more conducive for a "dramatic" style of play where characters change more across the course of play, while the way I originally designed it expects the characters to be somewhat stable and invites players to contemplate the nuances around subtle variations around a steady central theme. Honestly, before you asked the question I hadn't really considered doing things the way you propose, the way I originally came up with seemed to fit well enough to me that I didn't consider doing the opposite. I think the way I did it originally still makes more sense to me, but the way you thought it should work seems like it could be a cool and interesting variant.

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Woah, thank you! That's a really insightful and interesting reply. You're right, the way I suggested would lead to characters shifting pretty regularly as their aspects are changed when not used, whereas I can totally see how your rules as written help the players really internalise the driving forces of a character which would definitely help them jump off from the character sheet. Once you've really understood the aspects, I bet it really helps play move outside the box whereas the rule I assumed would very much keep players in the "hmm I'll check my character sheet" style of play as the aspects would be shifting so often. Oof, game design is a brain-melter I've no idea how you do it.

Thank you for such a clear explanation and for how quick it was, too! I'll definitely pass this module around and check out your other work!