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Ok, here a bunch of feedback after my second playthrough:

  • Using CTRL for the shield is unhandy. I use ASDW for movement and it's now really easy to accidentally press CTRL+W and close the window. So it's actually now my 3rd playthrough ;-)
  • The texture of the tiles in the rooms outside the maze is very uneasy to the eye when moving, because the tiles are so small you get that wobbly texture moving effect.
  • The music quite loud when comparing it to the sound effects, haven't looked for volume controls yet, so maybe I missed those
  • Because the laser is endless and the robots only respond when you're close it's very easy to take them out when they are still idle, perhaps they should wake up when hit as well? Moving robots would increase difficulty even further
  • Nice touch btw that your shield also blocks your own laser
  • Like that you made the maze in a way that you never have to backtrack superfar, that would be annoying
  • One tiny visual bug. When the laser fades out it moves together with you in its original length, it becomes static
  • The music is quite heavy (and repetitive) for normal 'walking around' gameplay. I would use the standard tune for boss fights and use a more laidback tune for walking around
  • Also, the opponents (incl bosses) are way too easy, but you probably didn't have more time to make them more challenging?
  • When firing your laser (almost) straight ahead, there are no sparkles
  • I won! But I didn't see the final boss explode, kinda frustrating, haha :-D

But, all in all, really like the game. It has a crispy look, plays really fluently, but, to make it into a really interesting game, I would make the enemies more varied, moving and more intelligent and I would also avoid similar challenges. There are now two big mazes which feels a bit boring in the second one.

But, really good!