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Thanks! There are a variety of ways  to stop the player from grabbing onto walls. You  can check the name of the object they are colliding, check if the object the player is colliding with is under the player using raycasts or linecasts, and so on. I can help out if you need! Me and Dedkat discovered the bug but I though that it fit so I didn't use the version in which the player couldn't climb.  Because the player can only jump so high the climbing was also helpful in that respect.

Thanks a lot, i solve just now im my last game using a mix of you hint with collisor check and adding a material with no friction in collisor's player. 

I understanded you case, you used this wall grab as a game  mechanic, smart!

Thanks!