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Hmm... Hey, I have a question.

Did you playtest your maps? I ask this of you because you blocked many of your paths with wrong passage settings...

You know, when you create a map in RPG Maker MV, you have to set the passages in the tilesets with circles, crosses and stars. You put a circle if you want characters pass on it, you put a cross if you want them to not be able to pass through it, and you put a star if you want them to pass behind it, in other words, you implement physical existence in your maps assets.

So you are supposed to put crosses in walls for them to actually block passage otherwise characters could just walk through walls as if they didn't physically exist.

But you also need to put circles when characters should be able to pass on, like floors, bridges, etc.

And you need to put stars where characters should be able to pass behind, for example behind roofs because roofs are not on the ground so they are not supposed to block the way.

In your game, you put crosses absolutely everywhere and blocked many passages which shouldn't be blocked. I can't pass behind trees or furnitures because you fill them with crosses when you were supposed to put crosses only at the bottom and stars at the top to make characters be able to pass behind, in your game I can't pass behind anything, you ruined the world credibility.

How to explain? It is a matter of perspective. The game world is in 2D, okay? But the trees, houses and furnitures are supposed to be 3D objects, they are not supposed to be flat on the ground, they are supposed to have a height and a depth, right? So how to make objects have a height and depth in a 2D world? Simple, control which parts of the objects actually occupy the ground.

For example, a tree. Make sure that the trunk has a physical existence because it occupies the ground but make also sure that it is possible to pass behind the branches because while they exist in the world, they don't occupy the ground, they are above the trunk, so they must not block the passage, you understand?

Well, in your game, you gave physical existence to all parts of objects as if height didn't exist, as if everything was flat on the ground, I can't pass behind the branches of trees even though they are not on the ground so they shouldn't block my way, and not only trees, I can't pass behind ANYTHING, which is really stupid considering RPG Maker MV did make the effort to control which parts of each object must block or let passage on or behind.

Moreover, you ruined your own level design because you built paths but your paths are blocked by trees' branches or something else which shouldn't block passage because it should be possible to pass behind the object.

I think that you need to check all your maps and make sure crosses are only at the bottom of objects, the base which actually occupy the ground, and the height of objects are stars to allow passage behind them since they don't actually occupy the ground.