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Nice audio, UI, art, esp character portraits. The different dialogue blips for each character was a nice touch, too. The dialogue also had its moments: "Yes master Yoda, could you speak my language please?" A fun little game that doesn't take itself too seriously (but the devs definitely put in the time!) Love that the respawn mechanic was explained with lore too. 

Just a little feedback / bugs from playing: 

  • The "Important!" arrows were difficult to distinguish since they're similar to the color of the flames. Almost missed some of them because I thought they were little fires. Might want to consider coloring them differently? or having some lines coming out of them to differentiate them from all the fires.
  • The time travel UI gets cut off at the top when you're near the top of the level (noticed it when playing the first level in the laboratory, just after getting the time travel mechanic) (playing on WebGL). 
  • Not sure how to replicate the bug, but on the first lab level I jumped, tried to time travel, didn't make it in time, died with the UI open, immediately started spamming Z/X to skip the dialogue, then the bug: no character portraits showed when re-playing that first dialogue sequence ("Spikes?? Are you trying to kill me??"), and Dr. Mara's name was on the wrong side of the screen. Also I couldn't skip dialogue with X anymore. When I died again on that same level (I'm really struggling with this level for some reason lol), the dialogue cutscene returned to normal.
  • I wish there was a shortcut for the time travel UI, like you can pull it up with "C" and then by pressing left, right, up, or down, you automatically select and confirm that option instead of having to "scroll" to it and then confirming.
  • There's a delay for when you can confirm your time travel option. If you try to immediately select one of them, nothing happens. Press again, and it works. Alternatively, if you just wait a moment with the UI open, just one button press confirms it. 

But the pros far outweigh the bugs here. This is a very polished game for a game jam including sound, art, idle animations, thoughtful puzzles and mechanics... How did you do it all? Do you have some time kind of time travel device yourselves?? Amazing work! 

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shhh.. its secret. Also, thank you for the feedback s2