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(1 edit)

Thank youuu. I wrote down a bunch of things you said. Also, you approached quite the game differently from other people, so it was interesting to watch you play.

Regarding inertia, you're probably right, but movement would visually look worse without it. Like more retro, it isn't exactly what I'm going for. There's no inertia while shooting, so I'm kind of relying on the fact that you can hold the shooting button whenever you need precision.

There's no inertia while shooting

Sure, but you also move too slowly for some situations while doing so.
I don't know of any traditional shmup that is taken seriously that has inertia. While "other games do it" isn't necessarily a reason to do something, the reasoning for it in this context is very solid. Honestly, I consider inertia in a shmup a cardinal sin. Your game has unique mechanics, but the bullet dodging is fundamentally the same. Avoiding damage with precise movement is life and death. I really like the mechanics but I couldn't really enjoy the game if I end up dying due to imprecise controls. That's my point of view.