Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello! I have spent 6 hours immersed in the game, love everything from the look of it to the character interactions, problem is, im soft blocked in the intersection between path of faces and mist wood where the game has autosaved as Im in low health and have no amo, so i keep respawning there surrounded by ghosts. I really don't want to restart the game. Great game btw!

(1 edit)

The game autosaves on every room for convenience but safe rooms should save in a separated slot. There was one right before the entrance of the Gardens, two screens from where you are now.

To be honest, i think it's possible to ignore every save prompt in the safe rooms but it's highly unlikely. Is this the case? The auto save always saves on slot 8 while the player chooses the specific slot for the main one.

Aside that, it's fairly common to get locked in an autosave since the game was designed around resources management. At first, it wouldn't offer auto saves at all, but i thought it could be a nice quality of life feature. Though it can be misleading at times.

Can you load a main save from the last safe room?

(+1)

Thank you for the quick reply! I cannot load the save since my only save file is on slot 8, I didn't realise it autosaved on that slot and now I keep respawning with minimum health and no ammo at the start of path of faces where enemies spawn and block my way since I cant beat them, and if I try to go back to he safe room via mist wood, ghosts spawn once again surrounding me and blocking my way. Since I can't beat them and have tried everyway possible to leave it seems like my only option is to start a new save file which I would really like to avoid considering I have already invested 6 hours in the game.

(1 edit)

Damn, that's unfortunate. I think the save system is not super well explained unless the player reads the in menu tutorials. 

How many HP Uno has?

It's a long shot and maybe a little luck dependant, specially depending on your HP, but try to do that:

- In Path of the Faces, depending on what floor Uno steps on, it can trigger 2 ghosts of different kinds. One of them is always a "Statuarum". Basically, you are in the soutwest entrance of the area, so you should get to the northwest exit.

- There will be 3 fights to get throught this way, try to make sure you only fight Statuarums (There's also Staturuams, don't confuse them) in those 3 battles.

- Statuarum does minimal damage in normal conditions, like 3 per attack. While your knife attack should kill it in 3/4 turns? That will depend on how many knife upgrades you have. The catch with Statuarums is that when they start to smile, you should stop attacking them, using evasive actions instead, then return to attack when the ghost gets serious again.

- While you make your way through the Path of Faces, don't go back to Mist Woods, since that will make the ghosts respawn.

- If you manage to fight the 3 Statuarums and reach the northwest exit, you'll reach the Archery Zone area. Go west, trying to avoid encounters, and reach the area "Pathfinder's Pass".

- On Pathfinder's Pass, there's a secret passage through the trees to north. There's a hidden ghost there but it can be avoided.

- After the secret passage, you'll reach an upgrade module. Every upgrade module found in Unobelisk recover Uno's entire HP and ammo, so you're basically saved.

- Return to the Archery Zone, go south to reach Mist Woods, so you can return to the Safe Room. Make a lot of saves in different slots to be sure. You may have to fight a ghost in Mist Woods but now you're completely recovered.

If you manage to pass through the 3 Statuarums and follow the instructions, you're 100% saved, but depending on your current HP or knife strength, it may be impossible after all.

Can't do that now, but if you just can't pass through the Statuarums no matter what, i may send you a save game in the Safe Room just before the Gardens. 

Besides that, my apologies for the problem.