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NGL I generated a lot of names! Trying to think of potential game mechanics for each is a fun exercise.

Here's what I have:

  • Winged conundrum 2704
    • In the future people can fly, just not very well
    • QWOP inspired "try to fly but it's really hard"
  • Lawless wolves
    • Court drama visual novel with wolves
  • Vampire Inferno II
    • You're a dentist, but all your customers are vampires
  • Paradox of Urn
    • Puzzle game with urns, maybe something with water and physics
  • Seasons of lives
    • Grow a fruit tree
    • Literally play as the tree, growing your roots to get water and sunshine
  • Sand revolution
    • Hack-n-slash demons in the desert
  • Hounds of calendar
    • Fight a different "Hound" every month
    • 12 stupid boss battles one after the other
  • Immortal river
    • Arena battler/shooter centred on a river
    • Entering the river replenishes your health but you need to recharge the river on the other side of the map (pray at a shrine or something)
    • Constantly battle back and forth across the map
  • Delta instruments
    • Spaceship game where your only input is the really complex instrument panel
  • Great pawns
    • Chess game where all pieces are pawns but they're upgradeable
  • Primal menace IV
    • Animal apocalypse arcade trash
    • Really rough art, hand drawn in piskel - think hotline miami but less good
    • Top-down shooter, two guns, infinite ammo, no reloads, pixel blood splatter, city overrun by the jungle, distorted screeching animal sounds
    • Reuse level editor from starry sky

I will probably go with Primal Menace IV and try to make it as over-the-top as I can, just really silly and extreme. I want to gain more experience working with Unity so I'll use that.

You're adding more words on Friday? I'll have another go then!

Great ideas!