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It looks really fun but I guess needs more work, since it's hard to control right now. The WASD keys all moved the camera into their opposite direction from what I expected, and the attacks need some effects. Some enemies are apparently attacking long-range but I didn't notice since they were far off the screen or far from the player positions, and I couldn't see others when the action was right behind a building or wall.

Let me know if you work more on it, I'd love to give it another try! Although I'd always choose Very Easy since I never played these kind of games and am easily overwhelmed with how much is going on 😁

(+1)

thanks. the WSAD keys shouldn't have made it to the final version. wanted to leave the mouse control only (as i would have to add additional calculations for wsad that would consider camera angles, and there was no time for that). I will for sure work more on it. I had to cut most of my ideas due to my slow start (3 days struggling with assets and slow/buggy asset imports) and slow progress (working on LAN instead of putting project on an SSD - problems with music imports, that lasted for dozens of minutes and were failing most of the time instead few seconds) and just generally too big plan for a 7 day game jam. This is my first jam so i learned a lot.. Worst offenders are: lack of path-finding, bad obstacle bypass system (can walk into the wall or walk off the map), lack of auto-attack when enemy unit is in range and lack of teams (ctrl + 1, 2 and so on) and disapearing party when you die few times (you are left with one unit - unplayable). 

Characters you play can level up and increase their stats, but there is no animation indicating that that actually happened. What is interesting all maps (and plant life) are seed-based and auto-generated, so i don't think there is a level limit, so in theory if you don get bugged out of playing, you could play thousands of levels. (unless auto-generated tree blocks your gate or something, but you can still destroy the wall, it just takes much more time, like 10x)

What I also wanted to include but was out of time:
- health bars for units, enemies, and walls
- snow and desert enviroment (still the trees and plants for those wouldnt match the trees i used for the forrest climate)
- different kind of city walls from palisade to stone wall - already have assets for it; adding that would require only extra 30 minutes
- different shapes of city walls
- extra functions of the buildings
- projectiles and fx indicating a hit
but again, there was no time. Still unplacking after moving to a new home, will resume making this game in few days.
Thanks for your feedback, now its time for me to play your games!

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Wow, that is a lot and quite the project that you still have planned there. I think for a first game jam game and your additional time-constraints, you already built quite a strong foundation! I'm eager to see more =) Keep me updated!