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A jam submission

FlashNGunView game page

Submitted by N1ckba — 1 hour, 4 minutes before the deadline
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FlashNGun's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#443.2503.250
Graphics#712.7502.750
Art#712.8132.813
Sound Effects#752.3132.313
WTF#922.0632.063
Music#961.1881.188
Humor#971.6251.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
Hotline Miami and Mr Shifty

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Sounds:
https://opengameart.org/content/glass-break
https://opengameart.org/content/gunshots

Graphics:
https://kenney.nl/assets/topdown-shooter

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Comments

Submitted(+2)

Before I start: I will try to give you some advice on which parts of the game could be better, because I think, that this is why some people have joined the JimJam. I do not want to pull you down or something, I will just try to point out some things in detail, you could do better, so that you know where you might have some trouble. Even if I sound rough, I do not mean it so. Ok? Good! Now let's start!

________________________________________________________________________________________________________________

This game is very interesting because of his movements. Personally I had no big problems with it and think, that it deserves more content after the JimJam. Howerver, I fund 4 little problems in the game, you may should investigate:

At first: The fullscreen. For some reason, if I try to play the game on fullscreen, it does not scale up. I can not actually say, if your coding, the engine or my browser causes this problem, so incase you want to investigate this: I played the game on Chrome.

At second: The music. Well, I actually think some nice music would improve the experience a good bit.

At third: The broken glass. For some reason, if I shoot the windows, the game do not refresh the screen for the time, the glass sound is playing. That means you can still move, but not see, where you actually are.

At fourth and last: The enemys. Ok, this one is kinda funny: Your weapon has only a limited range, BUT: the it is higher then the range the enemys will shoot at you. So you can shoot enemys from a certain distance, without any actual threat. Seems like they are a little bit short-sighted ;-)

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Well, I liked the game and think you should definitely work some more on it and make it even greater. Well done. I hope to see another game in the next JimJam from you!

Sincerely,

Metrollos ;-)

Developer(+1)

Thank you very much for your review.I really appreciate it.I will release a better version as soon as possible.

Deleted 5 years ago
Developer

I had the same problem in the html5 version too ,but I'm not sure if it is my fault.

Submitted(+1)

need left and right movement. other wise i like the teleport mechanic. gave it a little flavor

Developer

Yeah,I was missing the left right movement too,but I couldn't make it work as I wanted, in time.

Submitted(+2)

Oh man, this game had the potential to be a 5/5 on fun. But unfortunately, there's one major issue, which is that teleporting doesn't seem to be a viable defensive maneuver, making the game extremely difficult. Notice how the 2nd level with enemies funnels you into a narrow doorway, with enemies who shoot you nearly instantly from 2 different angles, and yet if you teleport forward, you die maybe 75% of the time. This game is just way too unforgiving. The control scheme is super fun, but there needs to be a better way to dodge bullets, or at least enemies shouldn't shoot so often.

Developer(+1)

I agree with you,but I didn't have enough time to fix it.Unfortunately I made the game the last 12hours.I will release an update as soon as possible.