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(1 edit) (+1)

I really liked it! It starts nice and easy, but as the speed of the enemies ramps up, so does the tension. It felt really cool to first miss, acrobat your way around the enemies, pick the shuriken back up and land a sweet double kill mid-air. For being made in a day, it felt really well thought-out and neat. If you plan on updating it sometime, improving the player feedback could make it excel (although I already admire the fact that you implemented screenshake when landing a shot, it adds a lot). All together, a really well-done jam entry!

(+1)

Thank you very much for your feedback, I'm glad you liked it! Could you elaborate on what you mean by player feedback?

(1 edit) (+1)

I meant feedback loops like enemies flashing/exploding, sound effects, animations, stuff like that. The actual term I meant was "game feel" I guess, or whatever it is Jan Willem Nijman, the creator of Vlambeer, speaks of in this overly often quoted talk.