This has Kid Icarus vibes written all over it, and I love it. These levels are thoughtfully designed around the character's inability to progress downwards from the camera's current point. Mixed with more physics-oriented platforming and the arrow properties, I like the direction this took. The colors are somewhere between game boy and NES, and the scan line filter works really well here. Well done and conglaturation!
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Thanks for the nice words! The week before the jam started, I was rewatching old let's play's of Uprising and listening to the soundtrack on repeat (God, I would sell my soul for a new game in the series). I got the idea to do a Kid Icarus-like for this jam and everything just kinda fell into place. I even broke out my 3DS to play through the original again on virtual console for reference.