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Nice combo of time tools! I like how they directly interact with eachother. I would look more into some predictability or visual clarity within the rewind mechanic; maybe have a ghost of the player follow behind to visualize where I will end up when rewinding, since It felt kinda luck based at times on weather or not I would get it correctly. 

Some of the spikes make levels a lot harder, while also moving at a speed that makes it hard to time a time stop or rewind correctly. 

Visuals are absolutely amazing, this game looks great!  Aswell as the music, nice job!

Thanks for playing! 

I actually added that feature before, but thought it might not look good so removed it. lol

I see. I am glad you liked it. Thanks for the feedback! :)