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Man, this game is hard! The one jump where you have to slide down the wall first over the pit of spikes is especially brutal. The checkpoints aren't very forgiving either haha. Having locked jump arcs was pretty difficult to get used to at first, but I suppose it was fine after getting used to it. The visuals were beautiful, of course. My only complaint with them is that your foreground elements (like trees) have the same color palette and visual style as the background which makes it difficult to tell which things I can interact with and what's in the background. Also, there's no immediately obvious way to tell which timeline you're currently in. There were also a few leaps of faith where you cannot see what you're going to land on before you jump. Having the ability to look down would probably help. All that aside, it's a fantastic game and you've done a wonderful job! Thanks for making it!

Thanks for all the feedback! I did notice that it was quite hard to distinguish the player from the background colors but unfortunately we didn't have enough time to change it :(