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(+1)

The artstyle and music kinda reminded me of HoMM I've played quite a while ago. I think it might need to be more cohesive though.

The tutorial was a bit long for me, I got the idea way earlier than it ended. Also, not sure about the cheatsheet being always open (except for the goal).

The game got too repetitive for me to finish in one go (got through the nature and partially the fire sections). It might make a nice time killer though if played a couple levels per session.

There's a slight graphical bug: on 16:10 screen the right column of tiles is partially occluded by the panel.

Thanks for your feedback! 

Do you have suggestions on how I could make the game less repetitive? The only way I can really think of is to add more and more mechanics, but that has the difficulty of coming up with those in the first place and also might make it too much all at once. Although in hindsight I could've shifted some of the mechanics I add later on to the earlier levels.

I am aware of the scaling issues, I built the game for a 16:9 resolution and haven't spent too much time making it compatible with others yet. This is something I'll fix in a future release!