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Thanks for the wonderful in-depth review. Yes, there are a number of possible variants with this idea. I didn't get to try them all. The dust flying off marking the landing spot sounds good, and could make this game more accessible. I do realize that the jump sometimes doesn't work. I tried hard to understand why, but couldn't solve the problem. Also, while playtesting on my own, I had learnt the "proper" way to  jump (you have to wait a bit in the ground before jumping again), and so I couldn't reproduce the jump problem. Thanks again for your feedback. My next game will have invisibility mechanic as well, and I will incorporate your feedback.