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This is a cool game. From what I've seen, it looks to be a long one too! I enjoyed my time with the demo and would like to ask a couple questions to see where this game is going.
1) Will this game do more with less and use the simple mechanics in unique ways like: Using cliffs to fall onto a box/trail of boxes or block a teleporter with a certain thing to solve a puzzle? These are just examples btw
2) Will it take a metroidvania approach to progression?
3) Do you have a rough release date, play length and price? If so, it would be useful to know.
4) Will you have playtesters/take in puzzle submissions since I would be very interested to sign up for either?

Hey glad to hear you enjoyed it!

1. Yes.

2. Yes, as you unlock more friends and items, you will gain access to more and more areas.

3. I am aiming for the end of next year for release. The price will be $15, and my estimate at the moment is the game will feature 10 to 15 hours of gameplay. If I have time I will be able to add more content.

4. At the moment I'm not taking any puzzle ideas, and the only testing we are doing is internally and with alpha testers from the Kickstarter project.

(+1)

Thanks! Nice to see such an active and nice gamedev!