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A jam submission

A Small StepView game page

Simulator of Apollo 11. Using real footage.
Submitted by error505 — 4 hours, 16 minutes before the deadline
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A Small Step's itch.io page

Results

CriteriaRankScore*Raw Score
Representation of Theme#23.4743.714
People's Choice#52.2722.429
Art Style#62.2722.429
Gameplay#61.4701.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • A neat idea, particularly while incorporating the firsts theme, but I would've loved to see some more in-depth gameplay.

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Comments

Submitted(+1)

Epic start! I also got the "Game dev to be completed." I'm picturing Moon Lander simulation at the end which would be awesome! I've had a few troubles with some of the games but this did the simple stuff well! Good work!

Submitted(+1)

I'm able to play. Really interesting concept.

I don't know if this is intentional, but about 3-4 minutes in after the 3rd prompt, I get a screen that says "GAME DEV TO BE COMPLETED." Maybe you didn't have enough time, but I figured I'd point that out in case you accidentally uploaded an older release.

The first issue I noticed was that the videos and UI, while engaging, were very zoomed out. They took up probably 20% of my screen, so it would probably be a good idea to zoom in so I could see better.  There were some UI hiccups because of this, too - when the speed got over 100km, it started jittering back and forth on the line below it, which made it hard to read - increasing the scale would have helped there. Also, though I selected "miles" in the options menu, everything still showed up in kilometers rather than miles. I didn't get any audio or visual confirmation when clicking "miles" though, so maybe that wasn't implemented.

That stuff is all somewhat minor, though. I think if you really want to take this concept to the next level, you should make it more interactive and maybe even use your own footage. Games like this are exciting because they push the boundaries of what a "game" is. If you can throw people for a loop *and* entertain with this concept, you might just strike gold.

Developer

Everyone ive fixed the error you can run it now

The game doesn't run for me either. The full error says "Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Submitted

The error is cut off on the screen, but what I can read says "Devtools Network tab to debug." The game won't run for me, but let me know if you patch it and I'll come back to play!

Submitted

Hey the game doesn't work for me I'm getting error 505, how do I fix it?