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(1 edit) (+3)

Master of Murmurs my beloved <3

I will hype this game, I will donate, I will do whatever I need to do to get that man in Lydia's bedchambers. 

I loved everything about this demo. I considered playing in story mode, but I decided to try my hand at resource management, and I'm glad I did. It's super fun and well executed. 

I don't really have much to say beyond thank you for bringing Master of Murmurs into my life. 

Edit: One thing I did mean to mention. I love the beautiful portraits that appear when a character is speaking, and everything about the UI and general appearance of the game is breathtaking, but I did find myself missing full-sized sprites. Is there an aesthetic reason you opted for the portraits instead of "traditional" sprites, or is there another reason? 

(+1)

Thanks for playing and for commenting, I am really happy you enjoyed the game! As for Master of Murmurs, will see what futur holds :p

For the portrait, there is several reason despite the artistical choice, mostly related to money. Portrait only are less expensive in itself but they also required less variation (position, clothes) etc. Typically I am super perfectionist and I hate when I write "he draws his sword" but the sprite doesn't. 

That said, there is several CG plans on half or full body so we can admire a bit more the characters ~