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The tick-tock sent me. It reminded me of school, I zoned out so many times playing this game, because school and tick-tocking (so great job there). I would say the audio could use some balancing. I wasn't able to figure out how to get more endings.  I'm assuming one of the chars had schizophrenia? It would have been cool to get a statistic about people with schizophrenia. I feel a lot of games depict them as killers (or at least all the ones I've played). Some do it in a way that highlights the complexity of the character. Overall this game is p great! I found your dialogue excellent.

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Thank you so much for the feedback! 

One thing I'm realizing is I need to make it much clearer when the things you did earlier lock you into an ending.  There's supposed to be 3 endings for getting off at the right stop, then 2 for getting off at the wrong stop (which is decided by if you're listening on the bus ride or not.) Which ending you get depends on if you choose to use phone mode or not at the stop when it gives you the option, but if you behave in certain ways in the school segment,  it will lock you into a particular ending and you won't actually be given the option. So I need to make sure to communicate that in the game somehow, as well as what choices in the school segment are doing the locking-in...

I assume you mean the character if you get off at the right stop? but actually no! My original intention was that he's been mistaken for being mentally ill as a result of supernatural occurrences. I suppose I'll also need to make that clearer through the dialogue or actions of the characters, though I'm  also hoping it's clearer if you get all the endings. It is a tricky fish, though.  I'd love to see more games portray this condition in a more realistic or grounded way, with characters suffering the disorder being alongside "real" horrors rather than being the primary source of them.