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Heya! Some cool ideas. There was some good imagery, like the statement "she led us to play one of the brawlers and it was an even bigger storm than the one that was wreaking havoc outside".

The lack of paths aside (as others have said, there is nothing that appears when you select "Game" or "Puke"), I think that overall one of the main things for you to explore is the idea of "showing not telling". For your next go at writing, I suggest you try asking yourself "how can I communicate this to the audience without just telling them?". Basically, instead of saying your friends didn't want to drink vodka, have some dialogue about it. Or just describe them avoiding it. Same with mentioning how drunk everyone was - why not have a bit about someone falling over, etcetera? You can build a lot more tension this way, and it also allows the reader to use their imagination. You may even find new moments for drama (if you say "we were drunk", then that's it. If someone falls over and breaks a table, that can lead to new events).

Keep up the good work! I look forward to what you make in the future.