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This is a really neat concept and I could see some really interesting puzzles and strategy for this game!

The pixelated art pieces looked great!

A couple pieces of feedback:

  • I wasn't sure how to use the Space/Shift gadgets? Wasn't sure what Space did and could never figure out how to get Shift to work.
  • I felt it was pretty difficult to lose? Admittedly, I didn't get through the whole game though.
  • But it seemed like a guard could pick up a painting...but at that point, it didn't seem there was a way to get it back? And I just had to restart the game.
  • Having distinct, labeled levels I think would help the player feel a sense of progression as they go through the game

Great work!