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I’ll just give a little outline right now. I’m working on a GM-less exploration game about persevering long after the end of days. The forces that brought upon the apocalypse are immovable and uncaring, and it’s up to you to find meaning and hold on while you can. Players use a deck of playing cards and a matching set of prompts to take turns describing the obstacles they run up against. Play goes until the survivors give up, or until they find meaning.

I’ve got quite a bit of work to do (obviously) but I plan to have something at least play-testable within the week.

(+1)

this sounds absolutely great! Im very into tje whole vibe 👀