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(+2)

Wow. This is insanely fun. I must have played for like, an hour at the least and I still feel the urge to keep playing. I think you’ve got a winning idea here. I would love to see more mechanics. Some examples:

  • Maybe some green arcs that appear one after the other in quick succession. Hitting all of them will grant a large score boost or restore a life.

  • Purple arcs that will reverse the direction of the scanner.

  • Orange arcs that have a “slot” that needs to be hit. Essentially, an arc that has a specific place where the mouse needs to be clicked.

(+1)

Thanks for your feedback, I'm glad you had fun with it. These are some good ideas. I'm a little confused about the orange arcs though since all of the arcs themselves sort of define a specific place where the mouse needs to be clicked.

I worded it very poorly, sorry about that! I more meant an arc that has two areas defined, a no click area and a click area. Basically an arc that takes up more area than you are able to click to make it disappear, forcing the player to click with more specificity.