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Hey! Thanks for your feedback!
I know it's not really balanced in any way and it can get absurdly easy or harsh depending on your luck. Most probably I won't be addressing these issues since as you said it is a (really messy) prototype and also a university project (but who knows :D!). 

Actually, originally I was thinking of a more Zelda / Stardew Valley-like combat where the weapons make like an arch and there's this timing factor. I am not at all satisfied with how the current system works and feels, but this "orbiting weapon" turned out to be easier and faster to implement at the time, and I also kind of like how stupid it looks.

Thanks again for taking the time to play the game and for your really kind comment!! 🤗


No problem 🙂👍