Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DAY 9

I want to make a mention about all the resources that I have used in this game. I think that the best place to do it is in the credits scene. So, I made a little change to the Level information to set a flag for the last level. 

    [CreateAssetMenu(fileName = "Level", menuName = "FreeThemAll/New Level", order = 1)]
    public class LevelData : ScriptableObject
    {
        public int Number;
        public string SceneNameFile;
        public int PrisonersCount;
        public int EnemiesCount;
        public bool Hashelp;
        public string HelpText;
        public bool IsTheLastLevel;
    }

It´s not the best way to do it, I know, but it works. Of course I had to change the Game Manager.

bool isTheLastLevel = _currentLevel != null && _currentLevel.IsTheLastLevel;
_currentLevel = null;
if (isTheLastLevel)
{
    _state = GameState.SHOWING_CREDITS;
    SceneManager.LoadSceneAsync("Credits");
}
  • I have to reference the assets that I used