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Yes. Yes. This is the point. I was struggling so much to just get the full story out of the way, I killed my soul in the journey. Adding 3-4 variations in just one story-line was already a big burden on the story-linking in the time-frame, but I definitely have some plans that involve Kuro and the Wizard. I didn't get to flesh out the reasons behind the wizard, or the relationship between Kuro and...... Yeah I'm spoiling too much... Hehehe. You'll find that there is one defined ending with three variations at this point, but if you play violently, there is a link to another side of the story I never got to fledge out. There is an option to completely ignore Emily's quest-line that I had to hash out half-way because of the estimated time to code. I have so many ideas for this that I have to slowly add to it, and different ways for the player to keep track of their items and past choices so it's easier to play...... But yes, thank you for bringing this up so I had somewhere to air this. If you've failed the fight with the Wizard, and died there, you'll see a link to a different side of the story, but I guess it's a bit hard to expect, since... Rng. I also wanted to put a lot more between Grace and ___, but I'm not sold on creating options that could break up their relationship...... It could be interesting, but the characters are based off of reality, and so I might create an option that could break my relationship, haha....

Thank-you, sincerely, for taking the time to play and even comment on this project.

(+1)

Sure mate, no probs. If you're sick of this project at the moment you can always take a breather and come back to it later. We all need to crawl out of our basements sometimes, stretch our legs, see the sunlight, get some nourishment, put the dakimakura in the washing mashine and empty the wee bucket. All I'm saying is that you shouldn't abandon this game just yet, because it hasn't reached its full potential.