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(+1)

So your comments were nostalgia-free, that's even better :)

Thought about the "simple" reset, but I'm already at work on menus so I didn't bother. The rebound when getting the yoyo back would make a lot of sense, really... it would disrupt the running-and-throwing movement, but maybe it can "charge up" only after hitting an enemy... there's definitely something to work on here, thanks for the idea!