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So my big issue is and this may sound weird but its too easy. the reason im saying that is a lot of the starter levels i could just walk around picking up paintings and the only fail stat was walking into a ! square unless i missed something. and the first time i lost was just to see if that is what would make me lose. after i realized that was it i played some more and ended up doing it again just to make sure i was right then i actually read the description and found out you had these sick awesome abilities, but for the most part you had every opportunity to just not walk into the ! squares. I even didn't initially know i could walk into the guards and swap with them. once i figured that out it really made me think dang this does seem maybe a little too easy/ i can even be caught in one then just walk out and even if im surrounded just use the ability. I was initially trying to pay attention to the numbers on stuff to know when it was going to switch but then i realized i dont have to worry about the numbers just the !s. idk this all might sound overly critical but that's what me slowly start haveing less fun because it felt like i didn't have to be that careful and it even got to the point where i game overed 2 times from just not paying attention. all that being said i played like 6 or so runs and might have spent 30 min on it. It started out really fun, but it lost something when i started to feel like so many moves were safe and i didnt have to pay that much attention. i really like the vibe and the concept and the abelites are super sick. i hope this long winded comment was helpful and didn't just sound mean cause i don't mean it that way.  and honestly it kept my attention for the most time out of the games i played so far so major props there and even if i sound overly critical i think u still did a great job!

also i forgot to say this but i really like the paintings being pixel art versions of classics :D

(+1)

Wow, Thank you for your time and feedback!

In fact, it would have been great if there had been a tutorial. especially because of the gadgets / extra moves that are not directly obvious. The level of difficulty actually depends a lot on chance. I had adjusted this again so that the most difficult enemies appear less often at the beginning, but from level 10 or so there should also be cameras and elite guards (the ones with a cone detection and instant movement) that at least increase the difficulty a little. But i have to be honest, that i did not playtest it long enough. I was aware that the difficulty is somewhat odd but not in which direction. 

All in all i really appreciate your effort in playing my entry and your detailed feedback.