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I think if you leave the gameplay as simple as in this demo, then it will be more casual and mobiley. 

I really like your other projects - how the controls and the feel of the game are done in them. If this project is similar to the previous ones, then it is definitely more suitable for a PC.

You have a really cool artstyle!

Oh you played my other projects too? That's cool! I'm glad to hear you like my artstyle. Did you have a favourite project? 

Thanks for the clarification, which aspects of the controls in my other projects made them feel more suitable for PC? Was it that it felt like it couldn't be played on mobile? i.e. the controls would be messy? 

The physical input of the game is literally going to be wrapping bands around the wheels. Possibly also the ability to tweak ingame elements (like switch a wheel value from 5 to 8) to add depth to each puzzle. 

Thanks again for the feedback, this is really helpful to me.