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(+1)

Opengl is indeed the problem. But I got it to run by using mesa3d. Which basically does all the rendering in software.

https://fdossena.com/?p=mesa/index.frag

Thanks for the idea, I hadn't thought of forcing software rendering, in my case on Linux, it works if I run it from a terminal like this:
LIBGL_ALWAYS_SOFTWARE=1 ./4ed