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Thanks for playing and giving prompt feedback :)

Collision box was wide enough, I figured it'd be enough for ledge forgiveness. Not sure how I'd put it in other than that really.

Air control is limited as a design decision. In normal mode, she has air control, with the mecha she has none, it launches forward. The mag launchers I set air control to off too. I could put air control into the mag launchers if thats what you are primarily on about... would need to rejig how they work, but could be done. 

Pickups do work, they are temporary just for people to test the different weapon levels. If you repeatedly collect the same color pickup, it'll raise that weapons level. 1, 2 3. I know it was implemented crap, but hey ho :)

Thanks, really helpful

i meant jump buffering/ coyote time, so like being able to jump shortly after walking off a ledge instead of only being able to jump if you're in contact with the ground

i would like air control when the mech is falling after the rocket jump reaches the top of its arc, just would feel natural, also it's really weird that you can't change the direction you're facing in midair

oh pickups do work there's just no visual feedback outside of them greying out, my bad

I'll give that jump buffering thing a go, see how it feels, thanks for outlining it :)

Air control after the arc would be cool yeah... I think I can implement that easily. 

Thanks again!