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Groovy tunes and charming art, but the gameplay could use a bit of polish. I feel the hitfreeze is bit too heavy and late, makes the punches feel too sluggish. The screenshake is also a bit heavy for my tastes, maybe a slider in the options menu?

Visually, the UI is very barebones for the most part compared to the artwork, it could use a few of those charming sprites in there.

Gameplay wise, just spamming punch in the earlier levels was my go to to win, but I liked the increase of difficulty later on, though I feel the AI should be allowed to throw things faster to force the player on the defensive.

Weirdly enough though, the later levels made my machine chug, which is weird for the seemingly low spec requirements.

All in all, charming, but it could use polish to match the quality of music and spritework.

Hey thank you so much for the feedback!! 

Polish is definitely something we need to work on, across the board honestly. A slider for the sfx intensity is a great idea, anything I can do to let players tailor the game to their tastes! We're already in the process of redesigning the ui cuz uhh yeah those bars are pretty boring...

if you don't mind, what are your machine's specs? That's the first I've heard of chugging for quite a while. I've been trying to put off optimizing 😅

Hey there, my specs are:

Windows 10, gtx 2060 super, 16gb ddr4 ram, amd ryzen 5 3600. There is a possibility of my machine taking away resources since I was playing windowed, but it should still be able to play the game smoothly.