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Hi Pedro,

thank you so much, I fixed the typo! Yes, the Amiga interpreter had problems with Puny's DrawStatusLine() routine, too. That's why R9 comes with a more compatible way of drawing the status line. What Puny does is absolutely conform though. It's the interpreters who miss the implementation for all the dirty secrets of the Z-machine. But yeah, I knew when the new DrawStatusLine code was in, that this likely will fix ZXZVM's way of rendering the status bar in z5 games :) 

I'll recommend z5 again for the update for Next :)