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(+1)

Dankeschön fürs Feedback means a lot to us :) 

We were aware of the bike movement being a bit unintuitive at first when designing it but we felt confident about not having to bother about camera controls being more important for accessibility (as our target audience is fairly young) and also for optimisation and staging. Our main ref here for bike control was Lonely Mountains: Downhill. 

Concerning the keyboard support, the game was designed for the Nintendo Switch so we focused on Joy Cons (which btw work on PC too ;)) and Controller support therefore we only included QWERTY and AZERTY keyboard support :(

As for the team, we were a total of 14 people.

Thank you again for the lovely feedback :)

(+1)

Thanks for your quick reply. I guess it's time to hook up my Joy Cons :D