Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow, thanks for taking the time to leave such detailed feedback for me!

For the checkpoint system, I definitely that agree that the final two stages (especially during the second run) can feel too punishing when you die near the end. I wanted to design the levels to be short enough to not need checkpoints, but I think I overshot the difficulty on those final two by quite a bit, haha!

I 100% intended to make the character controllable with either arrow keys or WASD, I just always play with arrow keys so I completely forgot before uploading. Oops!

Yeah, the entire second run was probably a bit too tough in retrospect, I think I should have hidden some more second-run exclusive power-ups (maybe some that require the double jump in level 1, 2, and 3) to lower the cooldown and increase the active time on the misty step-immaterial stone power up, and maybe some powerups to reduce knockback as well. Just a few little additions that can help the player get through the tougher sections!

Hmm, I put a bullet timeout so that after a certain distance they disappear, but it's totally possible that I introduced a bug somewhere so they don't actually disappear like they're supposed to, lol! I should look into that, see what I missed. I considered just having the bullets die when they hit a wall, but I thought it would be more fun for the player if they just timed out instead - but I think that might have been a bad assumption on my part.

Thanks again for the detailed feedback, I can't even express how much I appreciate it - it means a lot! And thanks for the kind words as well, I'm really happy to see people enjoying my game! :)