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Robot Voyager Game Devlog

A topic by Indigo Blues created Jun 29, 2021 Views: 317 Replies: 8
Viewing posts 1 to 7
Submitted (1 edit) (+2)

Day 1, Introduction

Ok, so in this game jam I have decided to use one of my ideas I came up with a while back. In this game you play as a giant mech piloted by thousands of humans to find a habitable planet without the trouble of any space monsters on them. (it's basically an endless runner)

 The main goal of this game is to try and progress through the level as far as you can while trying to maintain the mech.  You basically have to multitask keeping the mech's various power supplies charged up while you are traversing the level.

Basically you have a list of things you have to maintain:

Legs: if your legs run out of power you won't be able to walk or jump

Arms: if your arms run out of power you won't be able to attack the various enemies.

Eyes: if your eyes run out of power you won't be able to see.

Heart/core: if the Mech's heart/core runs out of power then it's Game Over, the mech will die.

Those are basically the mechanics.

Day 2, Making the Game

For getting started on making the game, I started working  on the minimum mechanics for this game, I was worried that the format/UI of the game was gonna be hard to make but as of right now I am satisfied with the results. I basically only made the Player, the enemies, and some basic level art and platforms, I made the choice of making the parallax background more spherical because I thought it would give the idea that the mech was super tall, and also I just thought it was cool lol. Anyway, as of right now I got it working ok, but now I'm going to fix some things such as enemy spawning, player controls, and also the UI interaction.


I hope you guys like the idea so far, please let me know if you have any critique about the idea, feedback helps a lot :) 

P.S: also don't worry about the graphics, they will look a whole lot better later in the future ;)

(+1)

Very cool idea! Can't wait to see how it looks when it's finished.

Submitted (1 edit) (+1)

Thanks! right back at you :)

Submitted(+1)

Day 3, Polishing the visuals 

So today, I decided to now fix all of the Level UI Visuals so that they where easier to understand than the last one, and I'm pretty pleased how they turned out. Idk how I feel about the level's colors yet, I wanted to make it similar to earth but not too similar, so let me know weather the colors are fine, but as of right now I'm ok with the colors so far.  

Also, as you can notice, I also have decided to change the design of the enemies drastically. I thought it would be funny if I combined a hamster and a Rhino to make a crazy looking monster.

speaking of enemies I have also updated the enemy spawning script so that it feels and looks a little better than before

Day 4 Getting Messy with 3D

Yesterday I Decided to make all of the stuff such as the title screen, game cover,  and other things like that be rendered 3D visuals. There might not be a lot of these since the ones I have been able to finish took a lot of time due to the slowness of my computer lol 


Submitted(+1)

It looks pretty cool! I like the design of the mech and the enemies. That hamster/rhino rocks :D Also dig the game concept!

Submitted (2 edits)

Day 8 - making the music

for the past few days, I have been working on the music part of the game so that it wasn't just pure silent during gameplay lol 

(which is the reason why I haven't posted anything recently.)

for the time I had, I have only been able to make 2 songs, 1 for the title screen, and one for the one level I've worked on.

Since I am not a master at writing melodies, I'm pretty proud on the end product and how it turned out, maybe not so much on the level 1 song, but this has been my first time working on original music, so I know I'll get better in the future. 

Level 1 theme: https://drive.google.com/file/d/1EUWf4tXm38yaClnpwvBI-yyCr0PdQ5dE/view?usp=shari...

Title Screen Theme:  https://drive.google.com/file/d/1D4RLWKPZnc6DGCYe-tQJQd7KXqApTlCo/view?usp=shari...

P.S: If anyone is struggling with making music for their games, then use this website to help fill out your song: https://openai.com/blog/musenet/ 
This site helped me out a lot when it came to giving the songs more variety :)
Submitted

Day 9 Making a loading screen

This was the fast and easy part of developing the game, basically all I did was create a looping loading screen animation, and coded it to turn the loading screen on when loading a scene, and that's basically it for the loading screen.

Host(+1)

ohhh thank you for sharing this music resource--this looks really cool! also i really love your concept--it has instant hook and a lot of humor and heart to it!!

Submitted

Thank you so much, you just made my day! I was worried the concept was going to be hard to make into a game but I'm glad with all the positive feedback it has gotten so far :)