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Graphically, the art is beautiful, but the gameplay itself can be a little annoying. Unresponsive and slow controls severely hurt what would otherwise be a total top contender for winning based on even the art alone, but it's nothing that couldn't be fixed quickly after the jam. There are some GREAT ideas in there, though!

The flying is just awkwardly designed - stop and go style controls don't really work for this kind of thing IMO. It would have been nicer as hold-and-release. The music was pretty okay, although it got super grating and tedious after enough time.

Overall, I think it's a game with amazing graphics and a lot of potential, but one that's hurt by just a small few design decisions that unfortunately have a big effect on the gameplay.

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Hey Winnitude, thank you for your detailed feedback. Happy to hear you like the graphics. Regarding the controls, to be honstest, I have played only very few side-scrolling fly games myself, so I am missing the experience of what could work better than what I did. Maybe you can suggest a game, that has the kind of mechanic, which I should adapt? I just didn't want to make it a flappy bird like experience, I played this one and I find it far too hectic - and it doesn't fit the flying with self-built wings, like I am imagining it. I was aiming for a glide-flight  experience like this crazy guy must have it :-) https://www.youtube.com/watch?v=-sDJP1_7AaA

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Well, your game is basically a Helicopter clone in essence, fly while the screen scrolls and avoid obstacles, so why not copy the controls from that? Hold down to go down, hold up to go up, release to stay still - or even in most variations, hold to go up, release to go down, which I find makes a more fun and engaging experience but might not be as chill as this game seems to be aiming for. Tapping to get a quick hop of height would be like flappy bird and far too hectic and difficult, but holding to get gradual height then releasing to get gradual decline would feel nice, and so would basically keeping the current scheme, but rather than tapping to start and stop ascent and descent, it would be nice if pressing it down started the ascent/descent and releasing stopped it, so when no keys are held you always fly straight basically.

Helicopter is a game that has had longevity all the way from DOS-based machines to Flash to modern mobile adaptations, it's adored by many, and since this game is designed very much the same in essence, it wouldn't hurt to give some Helicopter implementations a play to see what makes them work for people.