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Hi. I just skimmed thru it. I like the initial phylosophy about simple rolls, and easy to remember 4 / 8 / 12 target numbers. It's consistent, and easy to teach, something like the Steps in Cypher system, or the iconic 4 / 8 target numbers in Savage Worlds.
However, when I keep reading, I find lot of rolls that have TN 3. Why? I feel it counterintuitive.

Keep the good work.

It looks a nice replacement of the 4th edition of D&D. From what I see, it looks pretty mature already.
While I suppose they aren't your "target", 'cause you aim to the classic squared maps encounters, I suggest you to implement a sort of "extended challenge", so useful to recreate action scenes like chases, or dynamic combats.

Finally, I see that you didn't put rules for "flying creatures combat". I mean, I know that you simply can count the squares up in the sky, but that can be boring, and can lead to classic problems (ie. flying characters interact in a very limited way with all the rest of the map, usually simply sniping from above.

I humbly suggest you to take inspiration from the AGE system rules about the flying combatants (you can find them in Fantasy AGE, Dragon Age RpG and other that use that system). They are pretty fast and cinematic.

Thanks for the feedback! When I say something like STR vs. 3, that's actually you compare your strength score to 3 as if it were another attribute or challenge rating to get your target number. The target numbers will always be 4/8/12/16.

As for the rules on flying creatures, I agree that I should include some sort of rules regarding that. I'm not familiar with the AGE system, so I'll be sure to take a look at that. I also intend to have some kind of chase rules implemented at some point, but they need more time to bake. They're always tricky, and I'm not sure if I want to put them into the grid combat rules or the freeform exploration challenge rules.

Ah, ok, thanks for the clarification about the Challenge Rating!