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(+2)

I love almost everything about this game. The character, theme, item descriptions, the music, the writing is great too! Some of the enemies are pretty brutal (the blue mushrooms), but that's okay, I just have to run away.

That said, I think it needs some pretty serious balancing. It seems like every time you dig down there's a chance that you'll fall to your death! The fall damage is absolutely punishing.

The other thing that feels unfair is the air system. I worked out that AP is "air points" (nor armor points as I originally thought). But it seems like there isn't always a way to get more air, and worst of all I never notice that it runs out until I'm suffocating, and by then it's too late.

The other bit of feedback is that it can be very confusing when you fall, or destroy sand. Some tweening to move the character and camera would would really enhance the experience.

Despite the above I'm a big fan and I'm going to give it a few more spins even though it seems like I'd have to get very lucky to win. I see you're still updating it so I'll stay tuned.

(+1)

The latest update is much harder than the 7DRL version! We definitely have work to do for more balance.

I do have a vague plan to show character/enemy movement, but the engine makes it slightly annoying. I’ll figure it out.