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first level was great! I was excited for the game! But the second level was so challenging having to restart anytime a box ended up in a corner on on the corner of invisible colliders. Puzzles seem to be good and not too difficult, but the execution of solving the puzzles was the hardest part because if a block ended up in a corner, you had to start all over. Great ideas and cool take on the theme!

I liked the polished menu!

buttons being pushed down was not visual so that was confusing - needs indicator, or audio.

Pretty good for a start

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Working with weird physics was definitely a challenge in level design and involved a lot of adjustments. The collision would be a future aspect to work on seeing how there are lots of bugs. Thanks for the feedback! 

For the buttons, we just stuck with unities default grey out for a visual press down.

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Physics is so hard to figure out! Good luck!