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Dice management works great, and it looks so crisp and cool.

As it has been said, fights can drag on. It's a matter of balancing offensive and defensive options. On a one-to-one conversion (and rolling similar dice) the result is very slow. Nerfing or limiting the green and blue dice would make it faster. Putting a cap on shield would help too.

Balancing is a very tough subject to get right, mostly because I just ran out of time and sorta had to rush things. Originally there were supposed to be poison dice to counter the healing that would also ignore the shields and really strong shieldbreaking dice, but there's only so much you can make in a day.

Thank you so much for playing!

Oh, I get you. Balancing this challenge has been a nightmare. I think the added randomness of dice makes it tougher.