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Very interesting concept. Although sometimes it feels a bit unbalanced on both sides - in a sense that the enemies are swarming to a point of being unable to clear and/or dodge, but you have full heals and bonkers AoE buffs dropping left and right. So completing the game for me came down to imperfectly dodging around while clearing SOME mobs, then picking up yellow orbs and hard-focusing the boss while everything else dies, all the while relying on green orbs to fix up to 4 of my mistakes/unavoidable damage instances. But the core concept of the game is done very well and the music slaps. This can grow to be even more amazing, but as a free product is already really nice.

Thanks for the nice words and also for the feedback! Yeah, I’m still expereimenting with the difficulty and the enemy generation and how the buffs should drop, your feedback on that is really useful!