Thanks for playing or for your feedback!
Reducing the number of buttons - how?
Data controls are needed. Character controls too. Perhaps, in different game situations (with different sizes of the field, etc.), something is not needed. But, in this situation (as in RTS), it is necessary to show all the possibilities that the player has.
The number of phases is also difficult to change, this is the basis: posted data, player actions, enemy actions.
Thank you for your wishes =)