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(1 edit) (+1)

Thanks for playing or for your feedback!

Reducing the number of buttons - how?

Data controls are needed. Character controls too. Perhaps, in different game situations (with different sizes of the field, etc.), something is not needed. But, in this situation (as in RTS), it is necessary to show all the possibilities that the player has.

The number of phases is also difficult to change, this is the basis: posted data, player actions, enemy actions.

Thank you for your wishes =)

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I believe that one possibility is to only show the buttons when there is action for them, instead of disabling them.

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I agree, but testing is needed here. While the option fell on shutdown. The game turned out to be not easy to understand (because there is no normal training), so hiding / showing the controls would confuse the player even more.

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Maybe you are right.

Same is a great game, good luck with it :)

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Thank you very much for your wishes! In any case, I added your proposal to my notes and I will check it. Thanks for that =)