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Thank you for playing and for your feedback!

  • Regarding training, I wrote about it already in the comments, if interested, please take a look. In short, a full-fledged training and a uniform complexity curve are planned.
  • Secretly, input from the keyboard is possible even now: WASD - change the position of the frame, QE - rotation, Space or Enter - sending data to the arena. Due to what I was doing on the 2nd platform, and similar to the games of the RTS genre, all controls were displayed on the player's screen. Also, the game is unhurried, so I did not think that it would take out the difficulties (my mistake).
  • Moving an object in the arena while sending a data packet is not possible. The main idea and mechanic is overwriting objects. It works simply: there are 2 two-dimensional arrays Arena (A) and Data (D). The task is to select a position for array D within array A. When sent, the values in array A are overwritten with the corresponding values in array D. Thus, you can destroy or add walls, enemy, etc. Overlapping is a basic mechanic and idea.

On the page with the game there is a video of the gameplay, if you are interested, you can watch.

Thank you very much for your interest in the project and for your kind words! =)