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I felt like the charm of the game was quickly lost for me once I discovered the main mechanic was very hard to pull off. I understand that you wanted the bullets to return to you when they hit the wall but this makes it much harder to hit the enemy than if they reflected off the wall. There were also a couple times where the bullet passed through the enemy without dealing damage. Maybe if you continue this game after the jam it would be a good idea to shrink the size of the room so the bullets bounce around more. I really liked the art though, it has a very neon vibe to it.

Yeah, overall we definitely made the game a but more challenging than we hoped and we eventually want to make the enemies larger and easier to hit. As for the shots missing that was probably due to the shots being the wrong color which we forgot to add in the tutorial. Yellow enemies can be hit by any projectile but once the other colored ones start showing up you have to bounce the projectiles off of the corresponding colored block. It’s nice to hear you enjoyed the art! I really enjoyed making this game so thanks for setting up the jam and thanks for the feedback!