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(+1)

Nice job!This game creates a strong feeling which I love!

Maybe too hard to build this feeling for a whole game, but it is very suitable for a game session to give the player a strong feeling! 

Thank you, I'm glad you felt strongly about it. Out of curiosity, how would you describe that feeling?

(+1)

Restraint and escape, especially when you see the goal, almost can touch it, but you have to change to get there

You are slowly accumulating strength until you finally escape

I like the puzzle that cuts the rope

Although I think there may be more "objectives" before cutting off that can make this mechanism use more potential

I feel that this has a lot of potentials. In fact, the "Bondage" we encounter in life has some complexities.

Sometimes we rely on them, which makes it difficult for us to completely abandon them. We must find the right time and muster the courage to abandon those constraints.

Of course, depending on your description, I think what you want is a kind of "humor"? Hahaha whatever, this is just my thoughts

In fact, Grappling Scarf gave me a sense of balance in "dropping and picking up"