ohhhh i love small rpgs like this. it's totally possible to make something like this in godot--not sure if you're actually looking to implement standard RPG mechanics into the game but breaking down the mechanics and focusing on starting with character movement, collisions, and interaction would be a good place to start. it's possible that someone has also written a dialogue system for godot but by the time you get movement and other stuff down you'll likely find a simple dialogue system can be pretty straightforward. also haha i only just realized we overlapped with art fight... i'm wishing you the best of luck! it sounds like your project is pretty scalable though and honestly as long as you're having fun + approaching dev in a healthy way i think you'll be fine!
thank you!! i'm juggling a couple things and i was mostly busy today, but i actually found a godot tutorial that was in the gamejam resource links that focuses on making an rpg and i started reading that, so i feel pretty confident about it now! i dont have anything else on my plate tomorrow so here's to making some more progress. :)